牧遊社 牧有漢化翻譯
Dev Diary #117 - Shave and a Map Mode
JiNouvA, Recruit
Hello everyone!
大家吼啊!
My name is Jens and this is my first appearance on this forum. I've got the opportunity to share some details with you on my probation project for CK3, which is making it all the way into the upcoming release (because that’s where I pushed my changes, lol)!
我是Jens, 這是我第一次在本論壇上露面。在此有機會跟大家分享有關我的CK3試玩版本的一些細節,這些內容將直接實裝到即將釋出的版本中(因為我是在這個版本里推送我的改動的,哈哈)。
I'm happy at least one of you caught on to the subtle hint in the previous DD. I was like "Wokeg, did you use my new thing to set up the screenshots?" Well yes, because all of a sudden most assets and characters have become way more accessible. So what is it I'm talking about? At this point, most of you have probably guessed it - but yes, we have upgraded our old friend the Barbershop.
我很高興你們中至少有人體會到了前篇開發日誌中的微妙暗示。我瞅著這些時就說,“Wokeg,你是用我的新玩意來設定截圖的嗎?”沒錯,因為剎那之間,大多數的素材和角色都變得相當眼熟。所以我在說什麼呢?在這一點上,你們大多數人可能已經猜到了。是的,我們已經升級了我們的老朋友——理髮店Barbershop。
I've scrambled through the webs looking for feedback and wishes of what you would like and expect from such a tool. Heck, no mediocre fix would do: I want only the best for you! I distilled the info down, looking for the essence of how you'd want to use the tool, set up the tasks, prioritized them, and spent the last few weeks going through them all. Well, I'll spare you the fluff. Let's get into some details.
關於這個工具,我已經在網上翻找你們的反饋,以及你們就此期待些什麼。嘿!我只想為你提供最好的服務!任何平庸的修復都不行。我把這些資訊提煉出來,深挖你想使用這個工具的本質,設定任務,確定優先次序,並在過去幾周內把它們全部搞完。好吧,我就不廢話了。讓我們深入細節來談談。
First off, we have expanded the Barbershop into two tabs. The first is focused on changing the appearance of your character. Additionally, I've added a fuzzy search box next to the drop downs, in case you already know the name of what you're looking for.
首先,我們將理髮店Barbershop擴充套件為兩個選項卡。第一個選項卡聚焦於改變你的角色的外觀。此外,我在下拉選單旁邊新增了一個模糊搜尋框,以備你已經知道你要找的角色的名字的情況。
[Image: Barbershop, tab for changing appearance]
[圖例:理髮店中,用來改變外觀的選項卡]
In the second tab, we've added drag and drop support for the portraits, so you may click, drag and place them wherever you want. You can also rotate them 360 degrees and we’ve also got 4 different zoom levels for you to play around with. Every character has their own dropdown of poses and animations and we’ve also added a wide variety of backgrounds. The only limit now is your own imagination.
在第二個選項卡中,我們為肖像提供了拖拽支援,因此你可以點選、拖拽以及把它們放置在任何你想要的地方。你也可以將它們360度全方位旋轉,並且我們提供了四種不同的縮放級別來供你嘗試。每個角色都有自己的姿勢和動畫的下拉選單,同時我們加入了種類繁多的背景。如今唯一的侷限僅是你的想象力。
[Image: Barbershop, tab for placing characters in the scene]
[圖例:理髮店中,在場景中放置角色的選項卡]
One of the big reasons we play is to create stories and make memories. I took a deep dive into the forum history and found out some of you want to use the Barbershop to relive past events between characters, dress up a serious ruler in a funny outfit or take family photos. To support this I've added presets. The "Custom" preset lets you import characters simply by pinning them. Another preset I really wanted in (based on a comment) was an easy way to view your entire Council, so for that end I present to you:
我們遊玩十字軍之王的一個重要原因就是創造故事以及留下回憶。在深入研究了論壇上的歷史記錄後,我發現你們中的有些人想用理髮店重溫發生在角色之間的過去事件,給一個嚴肅的統治者穿上整蠱的衣服,或者拍一張全家福。為了支援這些,我新增了預設。“自定義”預設允許通過釘選來匯入角色。另一個我十分想要加入的預設(基於評論)是一種輕鬆檢視你的整個內閣的方式,為此,我向你們推出:
[Image: Barbershop, easily view your council]
[圖例:在理髮店中輕鬆檢視你的內閣]
Also, note the council preset supports modding if that's your thing.
此外,請注意內閣預設支援模組改動,如果你擅長這個的話。
[Image: Barbershop script]
[圖例:理髮店指令碼]
With only a few polish tasks left, people have already begun discovering this tool in-house and started trolling and meme-ing each other. I hope you guys will enjoy the new Barbershop as much as we do. Let me know if you have any last minute requests and I will see what I can do. Now @rageair also has something in store for you.
由於只剩下一些打磨工作,我們已經開始在內部嘗試這個工具,並且開始互相惡搞。我希望你們會像我們一樣喜歡新的理髮店。如果你們有什麼最終階段的要求,請告訴我,我將看看我能做些什麼。現在我們的遊戲總監也為你們準備了一些東西。
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Greetings! In addition to the above we also want to show some additions to our collection of Map Modes - namely the introduction of the Control and Economy map modes! These two new tools are very useful in managing your realm… and planning your conquests.
大家吼!除了上述內容外,我們還想展示我們地圖模式的一些新內容——我們引入了“控制”和“經濟”地圖模式!這兩個新工具對於管理你的領地和規劃你的征服非常有用。
[Image - New Map Mode Buttons]
[圖例:新的地圖模式按鈕]
The Control map mode is very straightforward, showing you exactly what you'd expect. It spans from a dark purple (denoting very low control) to a light yellow (showing just a slight lack of control), and a bright white shows where there's Absolute Control.
“控制”圖模式非常直接,顯示的東西正是你所想的那樣。它從深紫色(表示非常低的控制度)到淺黃色(表示只是稍微缺乏控制度),再到明亮的白色(表示有絕對控制的地方)。
[Image: Control Map mode Example]
[圖例:控制地圖模式示例]
The Economy map mode is a little bit less straightforward - but we aspired to make it as useful as possible. The nebulous concept of 'economy' is a bit harder to represent, but we decided to include what most of us thought were key factors in making informed decisions.
經濟地圖模式就略微不那麼直接了——但我們希望其儘可能地有用。“經濟”這個模糊的概念有點難以表述,但我們決定將我們大多數人認為的做出明智決策所需的關鍵因素包括在內。
[Image: Economy Map mode Example, Southern France]
[圖例:經濟地圖模式示例,南法蘭西]
Similar to the Development Map mode, the color spans from dark purple to bright yellow; bright yellow indicates an area is quite rich. The area colors are based on Counties, including income from Cities, Bishoprics, and so on - for an overall approximation of the County's use to the player (of course, Counties with more Castles might be better in the eyes of some, but we had to make a call and thought that this was the most useful overall). This coloring is relative to the state of the world, meaning that the most brilliant yellow County is the richest one in the world at that moment. This map mode doesn't care about the current Control Level of the County, which makes it useful for planning conquest targets.
與發展地圖模式類似,它的顏色從深紫色到亮黃色不等。亮黃色表示一個地區相當富裕。地區的顏色是以伯爵領為基礎單位的,包括來自城市、教區等的收入——總體上接近伯爵對玩家的貢獻(當然,在一些人眼裡,有更多城堡的伯爵領可能更好,但我們不得不做出判斷,並且認為現在這樣安排是在總體層面上體現最有用的伯爵領)。這種著色是相對於世界的狀況而言的,也就是說,最亮麗的黃色伯爵領是彼時世界上最富有的伯爵領。這種地圖模式並不關心伯爵領的當前控制水平,這使得它對規劃征服目標很有用。
[Image: Economy map mode, showing India]
[圖例:經濟地圖模式,印度]
Something else that you no-doubt notice is that Special Buildings are shown on this map mode! They’ve been hidden away for much too long, and we decided that this was an excellent time to reveal them… and maybe add a handful of new ones. Getting Special Buildings in your domain was always a fun goal for the player to achieve, and now it's not only possible to see where they are - but also whether you can use them, if they are already built, what they provide, and so on!
毫無疑問,你會注意到,在這個地圖模式中,特殊建築被顯示出來了。它們已經被隱藏得太久了,我們決定現在是揭示它們的最佳時機……也許還可以新增一些新的。在你的領地中獲得特殊建築一直是玩家要實現的一個有趣的目標,現在不僅可以看到它們在哪裡,還可以看到你是否可以使用它們、它們是否已經建成、它們提供什麼,等等。
As an added bonus, we've added an absolute ton of new mines strewn around the map, and we've also revised the system for founding Universities - now it's no longer a decision, but rather the institutions are constructed as normal special buildings (and in many more places than before!), with the same rewards on offer.
作為額外的獎勵,我們在地圖上增加了一大堆的新礦場,我們還修改了成立大學的系統——現在它不再是一個決議,而是像通常的特殊建築那樣建造的機構(而且在比以前更多的地方!),並提供同樣的獎勵。
This means that there are many, many more great capital locations strewn across the world, and it's now easier than ever to find them!
這意味著有更多更棒的首府地點散佈在世界各地,而且現在比以往任何時候都更容易找到它們!
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That’s it for this time! But stay tuned… our spymaster sends word that what's next for Crusader Kings III will soon be announced! Make sure to mark Monday next week, March 6th, in your calendars and visit this link!
這次就講這麼多!但請保持關注……我們的間諜主管發來訊息,說十字軍之王3的下一個新活將很快宣佈!請在你的日程上標記一下3月6日下週一,並來看看這個連結!
https://www.paradoxinteractive.com/paradox-announcement-show-2023
Here's some bonus Barbershop images for you folks:
這裡還有一些給老兄們的獎勵圖片,關於理髮店的:

翻譯:Crisp
校對:三等文官猹中堂
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本作品英文原文著作權屬Paradox interactive AB所有,中文譯文著作權屬牧有漢化所有。









