【TSW3】3月Roadmap路線圖更新 萊茵河左岸及多條線路預覽 模擬火車世界3

模擬火車世界路線圖:2023年3月

TL;DR(太長;未閱讀)摘要對於那些不想看完整篇文章的人來說,這是一個快速的總結。路線圖中提供了有關所有這些要點的更多詳細資訊。萊茵河左線:美因茨——科布倫茨新的螢幕截圖,並預覽本週四!尼德塔爾鐵路(由TSG開發)我們與TSG聊天,瞭解更多關於他們即將到來的德國航線的資訊米德蘭主線(由天鉤遊戲開發)與開發人員的訪談,並首先了解158類西康沃爾當地蒸汽鐵路之旅我們與鉚釘遊戲聊天,瞭解更多資訊!一個新的Loco附加捆綁包正在開發中東南高速、卡洪山口和卡塞爾-維爾茨堡的內容載入項管理器為PS5玩家直播其他可關注的平臺紅燈改進已釋出,到目前為止反饋良好Scotrail Express:愛丁堡-格拉斯哥釋出後更新現已上線!美國內容補丁釋出後的詳細資訊,即將釋出

路線圖

鳥兒在唱歌,鮮花在萌芽,白天越來越長——春天在空氣中!隨之而來的是大量新事物的誕生:毛茸茸的兔子、復活節小雞,當然還有大量的火車模擬世界的好東西。

本月,我們有一些新的截圖、資訊和對合作夥伴開發者的採訪,包括Linke Rheinstreke、NidertalBay(由TSG開發)、米德蘭幹線(由Skyhook遊戲開發)、西康沃爾當地蒸汽鐵路之旅(由鉚釘遊戲),和一個新的Loco附加捆綁包,使它的方式為您的方式-在下一個路線圖,同樣!

向下滾動檢視更多資訊。

我們還為您提供了關於紅燈改進、未來補丁的更新,我們用大寫字母寫這一切,因為我們很高興它出來了——附加管理器已經在PS5上釋出。

這將是一個有點“猛獁行軍”,我們的合作伙伴釋出了三個版本,以及在下一個路線圖釋出之前我們自己釋出的兩個版本。每個人都有自己的東西,我們真的很高興看到你的想法!

即將釋出的內容

萊茵河左線:美因茨-科布倫茨

讓我們帶你回到上世紀90年代。西德。德國聯邦鐵路的旗艦。擁有令人驚歎的蜿蜒萊茵蘭鄉村,為歷史城堡城鎮提供備受期待的DB BR 103和DB BR 110.3的新外觀,這當然是我們期待您享受的路線。

充滿了大量的機車車輛,22個車站橫跨57英里(92公里)的起伏土地,有很多探索和享受。

至於機車車輛,我們有很多。

特色

德國聯邦鐵路“Trans Europ Express”中的DB BR 103

德國鐵路東方紅制服DB BR 110.3

Avmz和Bvmz IC教練,帶紅色帶

n-Wagen教練和卡爾斯魯厄頭計程車在DB白色和薄荷柳

Shimmns-u708和Tadgs 959貨車

你可能想知道的其他一些有趣的事情:

BR BR 103是德國開發的第一臺高速機車

它還可以讓你“增強”你的力量——但是要小心!使用這個功能太久會破壞你的MCB!

設定於1997年,在德國聯邦鐵路到德國鐵路的過渡中

沿途24座城堡

收藏品包括,在一些常見的布穀鳥鐘!

在時間表上。玩家可以期待250個可玩服務,另外51個來自分層內容。這細分如下:

有路線:

DB BR 103–111可播放服務

DB BR 110.3-100個可播放的服務

DB BR463駕駛室車–39項可玩服務

圖層:

ICE 1【卡塞爾-維爾茨堡】–2項服務

DB BR628【NidertalBay】–49項服務–這些服務將隨NidertalBay的釋出而提供

值得注意的其他幾個領域:蒸汽上將有預購。更多細節將在本週晚些時候公佈。Linke Rheinstreke DB BR 103和DB BR 110.3也將在其釋出時分層到Nidertalbahn上。雖然我們一直在努力為這條路線複製20世紀90年代風格的PIS系統,但我們還未能將其完成到我們滿意的水平。在看到NEC周圍球員的反饋後:紐約-特倫頓周圍使用不準確的PIS,我們決定,而不是用現代的東西取代它,完全從這條路線上刪除它,以及它發生在尼德塔爾鐵路上的一個例子。我們目前正在討論重建資產,但目前還不能承諾實施這些資產。

請務必在本週四與亞歷克斯、馬特和盧卡斯一起收聽預覽直播流(從協調世界時19:00開始),如果您對直播流之前的路線有任何疑問, 你可以在這裡問他們.

尼德塔爾鐵路:巴德維爾貝爾-斯托克海姆

穩穩地進入三月,是我們在TSG的朋友們期待已久的第一條TSW3路線。一條寧靜的單軌路線,以標誌性的DB BR628.2為特色(並以備受喜愛的DB BR 365柴油分流器和一些新的ES50貨車的客串亮相為特色!)作為火車模擬世界3號的第一條德國專用柴油路線,我們很高興在未來幾周內將其交到您的手中。我們與TSG團隊進行了交談,以瞭解更多關於是什麼讓這條古雅的90年代路線(注意這裡的模式?)如此令人愉快的駕駛。

嘿,TSG團隊,很高興和你聊天。那麼,為什麼是這條路線和這個瘋子?

這是頭腦風暴後想到的第一條路線,我們都非常渴望給TSW帶來新的東西。在那之後,我們最終尋找了一條合適的路線3個月,但最終又回到了這個問題上,因為它符合我們想做的東西的標準。

您從以前的TSW載入項版本中學到了什麼?

幾乎所有的團隊成員以前都在為DTG工作TSW,這使得這變得容易得多。沒有大的學習曲線,我們只能在路線上工作。

在DTG路由上工作與此路由有什麼區別? 

第三方專案的時間表壓力要小得多,因為對於大多數專案,我們可以在我們想工作的時候工作。

路由是在什麼時間段設定的?

1992年的今天,德國鐵路公司。

建立此載入項最具挑戰性的部分是什麼?

使路線的每個區域都獨一無二,這樣你就有了位置感。我們花了很多時間來確保路線的每個區域都有自己的“感覺”。還有畫田,畫這麼多田。為此,我們還專注於建立一個新的樹葉集,這帶來了許多挑戰,比如設定它們全年,確保路線仍然執行良好,但完全值得創造一個不同的感覺。

用3個字描述路線。

慢點,柴油,豪華。

這條路線不是那麼長,但有14個車站。這很有挑戰性嗎?

當然!有了像我們這樣的小團隊,每個電臺都是很多工作。我們外包了幾棟建築,但盧卡斯最終還是為其中的大部分建築做了模特。

在路線的場景中,店內是否有任何驚喜?

如果你仔細觀察,你可能會發現未來正在悄悄地進入90年代。

神祕的,我們喜歡它!玩家在駕駛路線時可以期待看到哪些標誌性的地標?

沿途可以找到多個定製和時代精準的行業。我們確保為儘可能多的標誌性建築建模。

玩家可以從其他TSW附加元件中期待哪些額外的層?

Linke Rheinstreke的BR 103和BR 110.3將分層用於AI流量。

玩家可以從路線中期待哪些收藏品?

你將在尋找拋光凱爾特人雕像,更換牛奶瓶,修復損壞的平交道標誌,並張貼海報。

你最喜歡的火車頭部分是什麼?

《628》是德國的經典之作。它一直是我童年的火車,被很多人所熟知和喜愛。

製造火車頭最具挑戰性的部分是什麼?

尤其是365並沒有我們想象的那麼容易。駕駛室需要很多變化才能適應時代。也需要時間來確定1992年的正確版本。

您在機車中實現了哪些獨特的功能?

BR628有自動摺疊後視鏡,就像電車或公共汽車一樣,它反映了它在這樣一條不那麼繁忙的支線上的工作。

服務模式是什麼樣的?(服務數量、服務種類等)

目前我們有62個服務,這條路線畢竟是單線支線。但這些服務是伴隨著貨運業務和某些服務的耦合而來的。他們並不都遵循相同的配方,這使得每一次跑步都有點獨特。這條路線的完整執行大約需要50分鐘。

有什麼特殊服務嗎?

尤其是拿起365的甜菜在時間表上很有趣。你可以穿過很多火車。

瘋子開車是什麼樣的?

它真的沒有很大的力量。你會注意到,即使在淺梯度上,它也很難跟上速度,這與我們迄今為止擁有的所有高效的現代德國股票大不相同。

關於這條路線,你還有什麼其他有趣的特點或怪癖嗎?

我們還能夠實現獨特的功能,如手動啟用平交道口(HET)。

人工智慧哨卡也是如此,人工智慧列車現在將對路線上眾多的哨卡按喇叭。

這是我們第一次在TSW中看到德國訊號量——在這些訊號量的正確動畫中做了很多工作,我們希望它們現在能更頻繁地出現。

沿途有很多小場景可以探索,我們覺得這是有必要的,因為路線的緩慢性質。你有時間好好看看周圍的環境。

感謝TSG團隊花時間回答我們的問題。

本部分的一些圖片是由我們出色的測試團隊拍攝的,所以這裡有一個特別的喊叫,讓他們獲得精彩的截圖!感謝TSG團隊今天花時間回答我們的問題。

請留意我們的Railfan電視時間表,在未來幾周內第一眼瞭解路線現場直播!

米德蘭幹線:萊斯特-德比和諾丁漢

*我們很高興為您帶來更多關於英國下一個計劃路線內容的資訊,由我們的朋友在Skyhook遊戲——米德蘭幹線:萊斯特——德比和諾丁漢開發。作為路線的介紹,我們問了天鉤遊戲的團隊一些問題!

但首先:這裡有一個BR Class 158為您的第一眼——享受吧!

嘿,夥計們。很高興你們回來了。那麼,為什麼是這條路線和瘋子?

原因歸根結底是看社群希望看到的東西。我們發現了一些建議米德蘭幹線路線,我們有興趣進一步調查它。

您從以前的TSW載入項版本中學到了什麼?

我們在內容上新增的越多,總是有新的東西需要學習,也有新的經驗需要克服。由於這是我們的第一條客運航線,我們面臨了許多新的挑戰。

在你的最後一條TSW路線(馬蹄曲線)上工作和這一條路線有什麼區別?

我們有點提到了這條路線是一條客運路線,而馬蹄曲線路線是貨運路線,這給我們帶來了一些新的挑戰和障礙。

另一個不同點,也是一個相當明顯的區別是,我們現在正在走英國路線,而不是美國路線,這給了我們一些不同的事情來考慮,例如使用的詞語的術語差異,以及各國之間潛在的訊號差異。

這條路線是在什麼時期設定的?

2019年。

建立此外掛最具挑戰性的部分是什麼?

對我們來說,最具挑戰性的部分是讓我們的頭腦轉向TSW3,以及為此需要做的事情的方式。此外,由於以前沒有做客運路線,我們還沒有接觸到的所有新東西也給我們帶來了一些早期的頭痛。

這是你迄今為止最長的路線。玩家在途中可以期望在哪些車站停留?

12個車站:德比、斯彭登、長伊頓、東米德蘭公園大道、諾丁漢、比斯頓、阿滕伯勒、拉夫堡、巴羅-上翱翔、西爾比、西斯頓和萊斯特

在路線的場景中,店內有什麼驚喜嗎?

你可能要留意2+2陣型!

當玩家開車穿過路線時,他們可以期待看到哪些標誌性的地標?

拉特克利夫發電站,拉夫堡畫筆,紅山隧道。

玩家可以從路線中期待哪些收藏品?

火車地圖頭頂海報,撿垃圾,修理壞了的售票機,重新粉刷破舊的長椅。

158班你最喜歡的部分是什麼?

在我們之前在美國運輸的長列車上的工作之後,運動控制是一個很好的變化。只有3個獨立的控制元件,它們使用起來很簡單。第一次學習如何將它們應用到遊戲中是一個有趣的挑戰。

製造火車頭最具挑戰性的部分是什麼?

作為我們第一次從零開始創造英國機車,為車門建造系統並利用旁邊的乘務員車門控制是開發中最耗時和最複雜的部分之一。

雖然我們有許多其他的英國機車可以參考,但每一個都是獨特的,得到這是提供良好的158代表的關鍵。從零開始開發音響系統也是一個有趣的挑戰。

您在機車中實現了哪些獨特的功能?

如前所述,船員門已被實施以控制每個門側,如果按下適當的按鈕,將鎖定和關閉它們。將這個系統連線到開啟和關閉門的捷徑上是一個有趣的挑戰。我們的MCB開關用於控制酒吧中的某些燈光,是一個整潔的觸控新增,使機車感覺更充分的功能。

服務模式是什麼樣的?

這是158號的真實生活模式。每小時1至2列火車。

會有關於機車的教程嗎?

是的,我們有一個專門的教程,包括158級和HST機車。我們的米德蘭主線介紹使用158級,我們的高速列車介紹使用HST。

你需要考慮哪些物理因素來考慮機車?

需要評估扭矩比、發動機齒輪轉速和氣壓等元素,以便更準確地模擬158的物理。

睜大眼睛 Skyhook的社交渠道 在未來幾周內,我們將邀請他們進入現場直播,向您展示他們在釋出前的所有內容!

西康沃爾當地蒸汽鐵路之旅

我們已經有一段時間沒有為您提供Rivet遊戲的下一個版本的更新,所以我們想我們應該以快速總結的形式提供更多的資訊,從Rivet的團隊那裡,您可以期待什麼。向下滾動檢視一些螢幕截圖。

蘇格蘭鐵路快線的釋出後補丁:愛丁堡-格拉斯哥剛剛釋出

這個包將帶您在西康沃爾當地路線上進行各種熱氣騰騰的冒險。期待與LMS禧年之間的彭贊斯和聖奧斯特爾之間的兩個所有新的制服(深紅色和黑色)具有挑戰性的遊樂設施。我們還改裝了LMS銀禧,配備了AWS系統、車速表和更新的電池供電尾燈(取代舊燈籠)。注意您可以切換的自定義床頭板!

我們西康沃爾路線的丘陵性質將為您帶來一個真正的挑戰-您可能想看看我們即將推出的關於如何正確駕駛蒸汽機車的提示和技巧視訊。

此包包括西康沃爾當地的5個場景和4個服務。我們還將LMS銀禧帶到了我們的愛丁堡-格拉斯哥路線:有一個新的鐵路旅遊服務等待您與黑色銀禧,以及兩個新的鐵路旅遊與37/5級。最棒的是:唯一需要的附加服務是我們的西康沃爾當地路線-沒有其他的

哦,如果你還在節日的心情(嘿,為什麼不呢?):有一個節日的場景包括教練包裹在聖誕彩燈。LMS禧年的紅色和黑色制服也以節日主題提供,駕駛室裡隱藏著一點額外的驚喜,會讓您感覺更加節日

Loco附加捆綁包2–簡介

路線圖的新內容是我們的下一個Loco附加捆綁包——新增到您在東南高速、卡塞爾-維爾茨堡和卡洪山口的列車組,並提供不同的遊戲體驗。有興趣瞭解更多資訊嗎?我們請我們的產品助理James告訴你內幕。

有了Loco附加捆綁包1,我們為3條航線中的每一條航線帶來了更多的多樣性和運營興趣。東南高速增加了季節性的樹葉破壞服務,卡洪山口的遺產牽引力恢復,更多的夜間貨運機會沿著卡塞爾-維爾茨堡疾馳而過。  

我們希望有機會為每條路線增添另一種味道,並在路上有另外三個包,歡迎來到Loco Add-On Bundle 2!  

首先,在卡洪山口增加更現代的場景是SD70ACe,現在穿著標誌性的BNSF制服。SD70ACe與ES44C4相得益彰,為最重的列車帶來了更多的6軸道路動力,增加了多樣性,並提供了一個不同的視角,欣賞迷人的加州風景。

BNSF SD70ACe具有外部型號的變化,以反映1級巨人訂購的車隊規格,並搭配額外的貨車,因此您可以在山口上操作不同型別的列車。中梁汽車以多種顏色返回,伴隨著89英尺的平板汽車,承載著卡車拖車的巨大負載。它是輪子上的貨物,輪子上的貨物! 

對於德國來說,這一次我們為乘客場景增添了色彩。您可以帶著驕傲乘坐鐵路弓DB BR 403 ICE 3!隨著驕傲旗沿著火車的整個長度延伸,BR 403 No.402 022,命名為“慕尼黑”,它通常的DB條紋被這個色彩斑斕的表演取代,以慶祝DB員工領導的驕傲倡議RailBow成立10週年。我們一直很喜歡在創客俱樂部看到您的驕傲設計,現在我們的第二個官方設計來到了火車模擬世界3,跟隨東南火車弓的腳步。

然而,我們不想把冰1排除在外,所以在鐵弓旁邊比賽是冰1的一種娛樂,穿著自己的德國施內爾斯特Klimaschützer綠色條紋,就像之前在冰3上的特色。保護氣候是任何行業的重要目標,鐵路也不例外。DB的ICE列車在這方面一直是進步的,比其他方式更有效地運送數百名乘客。 

現在我一直渴望寫的那個!作為本地的,如此獨特的操作,有很多討論... 

BR級37/7是由鐵路運營集團租賃的標誌性、現代和知名的歐洲鳳凰城制服,疾馳而上東南高速!

早在2015年,東南地區就開始為他們龐大的375級艦隊進行為期3年的翻新。這次大修,被稱為塞雷福布方案,將在這些裝置的原始製造廠德比利徹奇巷進行。然而,要把375級車送到德比,需要一個解決方案。 

鐵路運營集團是一家專門從事機車車輛運輸的鐵路公司,包括交付新機組,將舊車輛運送到廢品場,或在375級的情況下,往返翻新。傳統上,拖曳動車組需要使用翻譯客車和制動力車,因為大多數機車不能耦合到機組,也不能使用其制動裝置。這一切都改變了鐵路運營集團。 

使用歐洲鳳凰擁有的37級機車,ROG能夠拖動375級等單位,而不需要額外的車輛,這極大地提高了移動操作的效率。37級可以安裝Dellner耦合器介面卡,以連線到375級,甚至控制其制動,額外的駕駛室內裝置向駕駛員突出375的制動步驟。ROG運營著一些這些特別修改的37類,我們已經建造了37800和37884,儘管它們的名字,但它們確實被歸類在37/7類子類下。800和884一直在這個街區附近,今年都在慶祝他們的60歲生日,並在威爾士、英格蘭和蘇格蘭工作,他們甚至曾經被派往西班牙工作!  

由這些37輛動力的單位拖曳移動每週都會發生,375輛將從一個上午的翻新中拖回來,然後同一機車將在下午晚些時候再拿375輛拖到德比。在他們的3年執行中,他們成了鐵路社群的偶像,當地的觀察者每週都會看到他們,我們這些看到它的人都記得很清楚,還有司機李,他不怕減速爬行,100%地把它鞭打過觀察者,當然還有很多音調! 

每週執行一次,但不想只提供2項服務,我們在時間表中安排了多個移動,在一年中的不同月份執行它們,以提高可玩性,而不會使人工智慧體驗超載。您將拖著375級車在兩個方向上,往返於翻新,重新點燃375級車計劃的日子。  

但是,什麼是沒有翻新的翻新計劃呢?伴隨著鐵路運營集團37/7級的是375/9級的舊東南白色制服!具有翻新前的細節,如灰色條紋、黃色門、舊貼花和微妙完全不同的內飾。因此,在所有的單元拖曳之間,重溫藍白375s協同工作的混合色時代。 

SD70ACe、ICE 3 RailBow和ROG Class 37/7都為各自的路線提供了額外的場景,使它們成為另一個輝煌的方式,增加更多的體驗。與Loco附加捆綁包1非常相似,3個包裝將單獨提供,或全部一起提供。 

火車模擬世界3核心改進

關於團隊正在進行的核心改進的進度摘要。本月,我們有(每個人都最喜歡的)Add-ons Manager,對路徑/紅燈改進的後續跟蹤,以及對即將到來的補丁程式的快速說明。

載入項管理器

它出來了! 上週為PS5玩家釋出,我們看到你們中的很多人能夠再次訪問你們的整個收藏,我們為你們所有人感到高興。

我們在週五釋出了另一個補丁- 單擊此處瞭解詳細資訊 )-並將監控您的初始反饋。

Add-ons Manager將進入其他平臺——這是必要的,因為我們不能在遊戲中擁有兩個獨立的後端基礎架構,我們希望,隨著最初的報告看起來是積極的,這可以更早而不是更晚地發生。

我們確實想花一些時間來強調一些我們知道Xbox和PC播放器為我們提出的關鍵問題:

如果我不是PS玩家,我將從Add-ons Manager中獲得什麼好處?

玩家應該看到效能優勢(在第八代控制檯中,安裝的載入項更多,可能會更引人注目)–這是因為新系統在遊戲中需要的地方“安裝”內容,而不是讓您的整個庫潛在地影響您的遊戲中駕駛體驗。

這是否會影響我遊戲上安裝的任何模組?

我們將與修改者和我們的測試團隊合作,以檢查這一點——如果已知,版本不會對安裝的任何修改產生負面影響。到目前為止,我們還沒有看到任何問題。

路徑/紅燈改進

我們實施了一個核心遊戲補丁(檢視路線圖的修補程式部分中的詳細資訊)在二月份,我們相信這已經解決了玩家們遇到的很多紅燈問題。事實上,我們看到了許多服務的積極反饋,這些服務後來已經完成了。(1M03倫敦通勤服務,哈萊姆線的幾個服務,1J07東南高速服務,作為幾個例子)。

如果您在下載該更新後仍遇到任何紅燈阻止您進度的問題,請告知我們(單擊此處)–我們的下一步是調查這些改進尚未發現的個別問題。

蒸汽精神AI SPAD改進

我們有一個“候選修復”,在測試中,我們發現它導致了其他內容的多個連鎖問題——因此,它將回到我們的工程團隊中進行審查。感謝我們的QA和測試團隊,他們發現了這個問題。

修補程式(審查和即將釋出的)

以下是您可能錯過的過去一個月釋出的修補程式內容的快速摘要。

2月20日——頭條新聞

紅燈改進

(核心遊戲改進)

波士頓普羅維登斯改善

包括全自動照明和TSW3照明和天空

謝爾曼山改進

包括TSW3照明和天空,以及轉盤景觀改進

單擊此處瞭解更多詳細資訊.

2月21日——頭條新聞

美國內容的第1天補丁

單擊此處瞭解更多詳細資訊.

2月28日——頭條新聞

PS5載入項管理器釋出

單擊此處瞭解更多詳細資訊。

3月7日——頭條新聞

愛丁堡-格拉斯哥釋出後改進

西康沃爾當地風景改善

單擊此處瞭解更多詳細資訊:

U.S.內容釋出後補丁

這些補丁的確切內容有待確認,但我們已經在可能的情況下選擇了亮點。這些絕不是唯一要釋出的補丁,但我們希望提供一些更緊迫的即將釋出的版本的更新。

NEC:紐約——特倫頓

陽光庭院OHLE改進

ACSES和ALP-46介紹現已完成

改善紐約賓夕法尼亞的乘客行為

修復了可能導致ACSES突然禁用並報告69英里/小時等奇數速度的問題,有時會導致緊急制動

改進了雙層上的碰撞和門行為

確保CSS始終設定為預設啟用

ACS-64最大速度設定為125英里/小時

修復了ALP46因邊界框而無法解耦和重新耦的問題

車速表增加到全範圍,顯示>100英里/小時

提高溝渠和標誌燈的亮度

改善低平臺的雙層處理

NJT列車在降速後改為不需要確認(根據現實,美國鐵路公司列車仍然需要確認)

將缺失的ACSES/ATC指示器新增到雙層HUD中

修復了部分ATC駕駛室燈指示燈,使其顏色正確

改進Amfleet的車速表,便於閱讀

Amfleets上的軌道驅動器-擴大了“0”範圍,使油門更容易停留在0

已將BiLevels中的安全系統音訊源移動到正確的位置,使其更清晰地聽到

對紋理進行一些優化,以提高記憶體使用量

美鐵阿塞拉®

ACSES有效資料庫指示燈現在顯示為綠色,而不是紅色

聯合太平洋遺產收藏

改進的遺產幫助流程

集合場景-預設情況下,將“銀行通訊”設定為“開啟”

更正了一些場景持續時間

特別專案團隊更新

團隊一直在努力在以下方面工作,並與我們的合作伙伴密切合作(更多資訊請參見“合作伙伴計劃”部分!)–雖然我們沒有關於專案的實質性更新,但以下是一個快速總結:

HST利維設計器相容性

正在進行最後的測試。

TSW2保護團隊更新

這些正在等待合適的版本構建。

DB BR 187音訊改進

特別專案小組已經承擔了這一任務,但進展比我們目前希望的要慢。

第三方開發人員(合作伙伴計劃)更新

我們在路線圖的“即將釋出的更新”部分提供了一些合作伙伴的實質性更新,但以下是關於我們其他合作伙伴的一些快速說明,這些合作伙伴的專案距離釋出還有更遠。和以往一樣,隨著他們的發展和接近釋出,我們將與您分享更多資訊。

只是火車 ––我們正在檢視風景,並已將它們連結到TSW自動測試框架中。Just Train的團隊正在進行場景和內容開發——雖然這都是好訊息,而且正在取得積極的進展,但我們還需要為他們即將到來的內容準備更多細節。

艾倫湯姆森模擬 ——他們的第一條路線已經鋪好了賽道,現在正在由特別專案團隊審查——他們還在接受為TSW建立遊戲的培訓。

微波 –在為其內容開發跟蹤系統的早期階段。

火車SIM世界路線圖

鴿子尾遊戲釋出 

這些是即將推出的附加元件,正在開發燕尾遊戲。如果細節仍在最終確定版本,我們將在可能的情況下包括它的ID程式碼。這將給你一個很好的想法,期待什麼。對於火車模擬世界3,我們修改了這些產品程式碼。要了解這些ID程式碼的含義,可以參考本帖[https://forums.dovetailgames.com/threads/cracking-the-code.25968/]。  

* 【新】【TSW3】 Loco附加捆綁包02

>[3.GCD-L7 01]ROG 37

>[3.NDD-L7 03]SD70

>[3.DBB-L7 04]鐵路弓 *[TSW3]–[3.DBB-R6 04]林克·萊茵斯特雷克:美因茨-科布倫茨 *[TSW3]–[3.GAA-R5 02]峰林:琥珀蓋特–欽利和巴克斯頓

合作伙伴計劃釋出 

這些是即將到來的附加元件,正在開發團隊以外的燕尾遊戲。如果細節仍在最終確定釋出,我們將在可能的情況下包括它的ID程式碼。這將給你一個很好的想法,期待什麼。要了解這些ID程式碼的含義,可以參考本帖[https://forums.dovetailgames.com/threads/cracking-the-code.25968/【例句】

[TSW3][3.GAA-E6 01] 西康沃爾當地:蒸汽鐵路之旅(由鉚釘遊戲開發)

[TSW3][3.DGG-R6 01] 尼德塔爾鐵路:巴德維爾貝爾——格勞堡-斯托克海姆(由TSG開發)

[TSW3] [3.GDG-R7 02] 米德蘭幹線:萊斯特——德比和諾丁漢——(由天鉤遊戲開發)

[TSW3][3.DBB-L5 01] DB BR 420電動多機組(慕尼黑-奧格斯堡主線)-由TSG開發

核心特性 

核心特點是較大的專案。這些可能是重要的新功能或更改,將影響一個或多個不同平臺上的玩家。通常需要更多的開發時間,此列表可能比其他列表移動得更慢。 

【TSW3】載入項管理器(PS4、Xbox、PC)

【TSW3】脫軌改進(逐路)

【TSW3】儲存遊戲改進(逐路)

【TSW3】效能優化

雜項 

玩家會注意到但不屬於其他類別的專案。  

【TSW2/TSW3】倫敦通勤高峰時段乘客系統 

【TSW2/TSW3】蒸汽精神手動消防員功能

特別專案團隊 

特別專案小組正在處理的專案。“升級”中的增加或更改將包括以下部分或全部:車站出發板、動畫過境點、站臺爬升功能、改進的軌道渲染、高峰時段乘客密度和外觀、支援鐵路駕駛員、接觸訊號器功能、對風景的小修復、音訊的小修復、遊戲的小修復、選單項的小修復、制服設計器相容性和場景規劃器擴充套件。 

我們在更新中包括了工作/功能大小的“比例”。

【TSW2】【TSW3】 HST利維設計器功能

【TSW3】【TSW2】 DB BR 187音訊改進

【TSW2】【微小】 蘇格蘭通勤者 

【TSW2】【小】 漢堡-呂貝克主線,包括時間表更新

【TSW2】【中】 萊茵-魯爾東部 

【TSW2】【小】 2022年貝克魯時間表(600+服務) 

【TSW2】【小】 長島鐵路路 

【TSW2】【巨大】 半島走廊——注意:這兩場比賽都有進一步的改進

【TSW2】【巨大】 奧克維爾分割槽 

【TSW2】【微小】 LGV地中海  

注:在火車模擬世界3推出後,儲存機組人員將繼續更新

從路線圖中刪除 

已從路線圖中刪除的專案。這要麼是因為他們已經完成,他們的狀態已經改變,要麼專案已經暫停。 

【TSW3】載入項管理器(PS5)-已釋出

[TSW3]-[3.NBB-L7 01]Amtrax Acela-釋出

[TSW3]–[3.NBB-R7 01]東北走廊:紐約–特倫頓-釋出

[TSW3]–[3.NDD-E7 01]聯合太平洋遺產收藏–釋出

【TSW3】波士頓短跑路線升級(照明、天空、訊號)-釋出

【TSW3】謝爾曼山路線升級(照明/滑雪)-釋出

【TSW3】多條路線的紅燈/排程員改進(從高峰時段路線和哈萊姆線開始)-釋出

TL;DR (too long; didn’t read) summary

A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.

Linke Rheinstrecke: Mainz – Koblenz

New screenshots, and preview this Thursday!

Niddertalbahn (developed by TSG)

We chat to TSG for more information on their upcoming German route

Midland Main Line (developed by Skyhook Games)

An interview with the developer, and a first look at the Class 158

West Cornwall Local Steam Railtour

We chat to Rivet Games for more!

A new Loco Add-on Bundle is in the works

Content for Southeastern High Speed, Cajon Pass, and Kassel-Würzburg

Add-ons Manager is live for PS5 players

Other platforms to follow

Red Light Improvements have been released, with good feedback so far

Scotrail Express: Edinburgh-Glasgow post-release update is live now!

Details of post-release American content patch, coming soon

The Roadmap

The birds are singing, flowers are budding, and the days are getting longer – spring is in the air! And with it comes the birth of loads of new things: fluffy bunnies, Easter chicks, and – of course – shedloads of Train Sim World goodies.

This month, we have some new screenshots, information, and interviews with Partner developers on Linke Rheinstrecke, Niddertalbahn (developed by TSG), Midland Main Line (developed by Skyhook Games), West Cornwall Local Steam Railtour (developed by Rivet Games), and a new Loco Add-on Bundle, making its way to you soon – before the next Roadmap, no less!

Scroll down for more.

We also have updates for you on Red Light Improvements, future patches, and WE’RE WRITING THIS ALL IN CAPITALS BECAUSE WE’RE SO HAPPY IT’S OUT – Add-ons Manager has been released on PlayStation 5.

It’s going to be a bit of a ‘Mammoth March’, with three releases from our partners, as well as two of our own releases before the next Roadmap releases. There’s something for everyone, and we’re really excited to see what you think!

Upcoming Content

Linke Rheinstrecke: Mainz-Koblenz

Let’s take you back to the 1990s. Western Germany. The flagship of the Deutsche Bundesbahn. With stunning, winding Rheinland countryside, serving historical castle towns with the highly-anticipated DB BR 103 and a new look for the DB BR 110.3, this is certainly a route we’re looking forward for you to enjoy.

Filled with oodles of rolling stock, 22 stations across 57 miles (92km) of undulating land, there is a lot to explore and enjoy.

As far as rolling stock goes, we’ve got plenty.

Featuring:

DB BR 103 in Deutsche Bundesbahn 'Trans Europ Express' livery

DB BR 110.3 in Deutsche Bahn Orient Red livery

Avmz and Bvmz IC coaches with red band

n-Wagen coaches & Karlsruhe Kopf cab car in DB White and Mint livery

Shimmns-u 708 and Tadgs 959 freight wagons

Some other interesting things you might want to know:

The BR BR 103 is the first high-speed locomotive to be developed in Germany

It will also allow you to ‘boost’ your power – but beware! Using the feature for too long will blow your MCB!

Set in 1997, in the transition between Deutsche Bundesbahn to Deutsche Bahn

24 castles onn the route

Collectibles include, among some of the usual, cuckoo clocks!

Onto the timetable. Players can expect 250 playable services, with an additional 51 coming from layered content. This breaks down as follows:

With the route:

DB BR 103 – 111 playable services

DB BR 110.3 - 100 playable services

DB BR 463 Cab Car – 39 playable services

Layers:

ICE 1 [Kassel-Würzburg] – 2 services

DB BR 628 [Niddertalbahn] – 49 services – these will come with the release of Niddertalbahn

A few other areas it’s worth noting:

There will be a pre-order available on Steam. More details will follow later in the week.

The Linke Rheinstrecke DB BR 103 and DB BR 110.3 will also layer onto Niddertalbahn upon its release.

Whilst we’ve endeavoured to replicate the 1990s-style PIS system for this route, we haven’t been able to complete this to a level we’re happy with. After seeing the feedback from players around NEC: New York – Trenton around using inaccurate PIS, we have made the decision to, rather than replace it with something modern, remove it entirely from this route, and the one instance of it occurring on Niddertalbahn. We are discussing rebuilding an asset at the moment, but can’t commit to them being implemented at present.

Make sure you tune into the preview live stream this Thursday with Alex, Matt, and Lukas (starting from 19:00 UTC), and if you have any questions about the route prior to the stream, you can ask them here.

Niddertalbahn: Bad Vilbel-Stockheim

Rolling sedately into March is the long-awaited first TSW3 route for our friends at TSG. A tranquil, single-track route, featuring the iconic DB BR 628.2 (and featuring a guest appearance from the much-loved DB BR 365 Diesel Shunter and some new ES50 freight wagons!), and being the first diesel-only German route in Train Sim World 3, we’re delighted to bring it into your hands in the coming weeks. We spoke to the TSG team to find out more about what makes this quaint, 90s-era route (notice a pattern here?) such a delightful drive.

Hey TSG team, great to chat to you. So, why this route and this loco?

This was the first route that sprung to mind after brainstorming ideas, and we were all really keen to bring something new to TSW. After that we ended up searching for a fitting route 3 months, but eventually came back to this, since it fits the criteria of stuff we wanted to make.

What have you learnt from your previous TSW Add-on releases?

With almost all team members previously working on TSW for DTG made this much easier. There was no big learning curve and we were able to just work on the route.

What has been the difference between working on DTG Routes and this one? The timeline for a third-party project is a lot less stressful, since for most of the project we could just work when we wanted to.

In what period is the route set?

1992 - proper German Bundesbahn.

What was the most challenging part of creating this Add-on?

Making each area of the route unique, so you have a sense of location. We spent a lot of time making sure each area of the route has its own “feel”. And painting fields, painting so many fields. For this we also focused on creating a new foliage set, which brings many challenges, like setting them up for all year round and making sure the route still runs well but is totally worth it to create a different feeling.

Describe the route in 3 words.

Slow. Diesel. Lush.

This route is not that long, but it has 14 Stations. Has this been challenging?

Definitely! With a small team like ours every station is a lot of work. We outsourced a few buildings, but Lukas ended up modelling most of them.

Are there any surprises in-store in the Scenarios for the route?

If you look closely, you might find the future creeping its way into the 90s.

Cryptic, we like it! What iconic landmarks can players expect to see when they’re driving the route?

Multiple custom and era accurate industries can be found along the route. We made sure to model as many iconics as possible.

What additional layers can players expect from other TSW Add-ons?

Linke Rheinstrecke’s BR 103 and BR 110.3 will layer in for AI Traffic.

What collectibles can players expect from the route?

You will be on the hunt to polish Celtic statues, replace milk bottles, repair broken Level Crossing signs and put up posters.

What is your favourite part of the locomotives featured in the route?

The 628 is a German classic. It has been the train of my childhood and is known and loved by a lot of people.

What was the most challenging part of creating the locomotive?

Especially the 365 was not as easy as we expected. The cab needed a lot of change to be era appropriate. The 628 also needed time to nail down the correct version for 1992.

What unique features have you implemented into the loco(s)?

The BR 628 has automatic folding mirrors like a tram or bus, it reflects its job on a not so busy branch line like this.

What is the service pattern like? (# of services, variety of services, etc.)

At the moment we have 62 Services, the route is a single-track branch line after all. But the services come with freight operations and coupling of certain services. They don’t all follow the same recipe which makes every run slightly unique. A full run of the route will take approximately 50 minutes.

Are there any special services?

Especially picking up the Sugar Beets with 365 is fun in the Timetable. You get to cross a lot of trains.

What is the loco like to drive?

It really doesn’t have a lot of power. You will notice it struggles to get up to speed even on shallow gradients, which is very different to all the efficient modern German stock we have until now.

Are there any other interesting features or quirks you’d like to mention about the route?

We were also able to implement unique features, like manual activation of level crossings (HET).

Same goes for AI whistle boards, where AI trains will now honk at the numerous whistle boards on the route.

This is the first time we see German semaphores in TSW – a lot of work went into the proper animation of these and we hope they will show up more often now.

Along the route there are lots of little scenes to explore, we felt this was necessary because of the slow nature of the route. You have time to properly look at your surroundings.

Thanks to the TSG team for their time answering our questions.

Some of images for this section have been taken by our brilliant beta team, so here’s a special shout-out to them for the great screenshots! Thank you to the TSG team for their time answering our questions today.

Keep your eyes peeled to our Railfan TV schedule for a first look at the route live in the coming weeks!

Midland Main Line: Leicester-Derby & Nottingham

*We’re excited to bring you more information on the UK’s next planned route content, developed by our friends at Skyhook Games – the Midland Main Line: Leicester – Derby and Nottingham. By way of introduction to the route, we asked the team at Skyhook Games some questions!

But first: here’s a first look at the BR Class 158 for you – enjoy!

Hey folks. Great to have you back. So, why this route and loco?

The reason for this came down to looking at what the community would like to see. We spotted a few that suggested the Midland Mainline route and we took an interest in looking into it further.

What have you learnt from previous TSW Add-on releases?

There is always something new to learn and new experiences to overcome the more we do add on content. With this being our first passenger route there have been a lot of new challenges presented to us.

What has been the difference between working on your last TSW route (Horseshoe Curve) and this one?

We kind of touched on it a little in that this route is a passenger route, compared to the Horseshoe Curve route being freight, and that presented us with some new challenges and hurdles.

Another difference and a rather obvious one is that that we are now doing a UK route as opposed to US which has given us some different things to consider such as terminology differences in words used, and potential signal differences between the countries.

In what period is this route set?

2019.

What was the most challenging part of creating this add on?

The most challenging part really was for us to get our heads around transitioning over to TSW3 and the way things needed to be done for that. Additionally all of the new things we had yet to touch due to not doing a passenger route before had also caused us some early headaches.

This is your longest route to date. What stations can players expect to stop at en route?

12 stations: Derby, Spondon, Long Eaton, East Midlands Parkway, Nottingham, Beeston, Attenborough, Loughborough, Barrow-Upon-Soar, Sileby, Syston, and Leicester

Are there any surprises in-store in the scenarios for the route?

You might want to keep an eye out for a 2+2 formation!

What iconic landmarks can players expect to see when they’re driving through the route?

Ratcliffe Power Station, Loughborough Brushworks, Red Hill Tunnel.

What collectables can players expect from the route?

Train map overhead posters, picking up rubbish, fixing out of order ticket machines, and repainting worn benches.

What is your favourite part of the Class 158?

After our previous work on long trains meant for haulage in the US, the motion controls were a nice change to work on. With only 3 separate controls, they are simple to use. Learning how to implement them into the game for the first time was a fun challenge.

What was the most challenging part of creating the locomotive?

As our first time creating a UK locomotive from scratch, building the system for the doors and utilising the crew door controls next to them was one of the most time consuming and complex part of development.

While we had many other UK locomotives to reference, each one is unique and getting this was key to delivering a good 158 representation. Getting to grips with developing the audio systems from scratch was also a fun challenge.

What unique features have you implemented into the loco(s)?

As mentioned before, the crew doors have been implemented to control each door side and will lock and close them if the appropriate button is pressed. Linking this system into the shortcut for opening and closing the doors was a fun challenge. Our MCB switches for controlling certain lights in the saloon were a neat touch to add and makes the loco feel more fully functional.

What is the service pattern like?

It’s a true to life pattern for the 158. 1 to 2 trains per hour.

Will there be any tutorials for the loco?

Yes, we have a dedicated tutorial for both Classes 158 and the HST locos. Our Midland Mainline Introduction uses the Class 158 and our High Speed Train Introduction uses the HST.

What physics considerations did you need to take into account for the loco?

Elements such as Torque ratios, RPMs for the engine’s gears and air pressures need to be assessed in order to get a more accurate simulation of the 158’s physics.

Keep your eyes peeled to Skyhook’s social channels for more teasers and content in the coming weeks, and we’ll be inviting them onto a live stream soon to show you all what they’ve been up to before release!

West Cornwall Local Steam Railtour

We’ve not provided you an update on Rivet Games’ next release for a little while, so thought we’d provide a little more information in the form of a quick summary of what you can expect, from the team at Rivet. Scroll down for some screenshots.

The post-release patch for ScotRail Express: Edinburgh-Glasgow has just been released, and you can find out more details about it here.

We announced our latest add-on at the beginning of January - now, we’re happy to share more information with you: The West Cornwall Steam Railtour will arrive in Train Sim World this month!

This pack will take you on a variety of steaming adventures on the West Cornwall Local route. Expect challenging rides with the LMS Jubilee between Penzance & St. Austell in two all new liveries (Crimson Red & Black). We’ve also retrofitted the LMS Jubilee with an AWS system, a speedometer and an updated, battery powered taillight (replacing the old lanterns). Watch out for the custom headboards you can toggle!

The hilly nature of our West Cornwall route will present you with a true challenge - you might wanna have a look at our upcoming tips & tricks video on how to drive a steam locomotive properly.

Included in this pack are 5 scenarios and 4 services on West Cornwall Local. We also brought the LMS Jubilee to our Edinburgh - Glasgow route: There’s a new railtour service waiting for you with the Black Jubilee, as well as two new railtours with the Class 37/5. The best thing about it: The only add-on required is our West Cornwall Local route - nothing else. :)

Oh, and if you’re still in a festive mood (hey, why not?): There’s a festive scenario included with the coaches wrapped in Christmas lights. Both the red and black livery of the LMS Jubilee are also available in a festive theme, with a little extra surprise hidden in the cab that’ll make you feel even more festive! ?

If this sounds like a bit of you, then keep an eye out on Rivet’s social accounts for more information, helpful videos, and other good stuff!

Loco Add-on Bundle 2 – introduction

New to the Roadmap is our next Loco Add-on Bundle – adding to your train sets on Southeastern High Speed, Kassel-Würzburg, and Cajon Pass, and providing a different gameplay experience. Interested to find out more? We asked James, our Product Assistant, to give you the low-down.

With Loco Add-On Bundle 1, we brought added variety and operational interest to each of the 3 routes. Seasonal leaf-busting services were added to Southeastern Highspeed, heritage traction was revived on Cajon Pass, and more night-freight opportunities raced their way along Kassel - Würzburg.  

We wanted the opportunity to add yet another flavour to each route, and with another trio of packs on the way, welcome to Loco Add-On Bundle 2!  

First up, adding to the more modern scene on Cajon Pass is the SD70ACe, now sporting the iconic BNSF livery. Complementing the ES44C4, the SD70ACe brings more 6-axle road power to the heaviest of trains, increasing variety and offering a different perspective of the stunning Californian scenery.

The BNSF SD70ACe features exterior model changes to reflect the specification of the fleet ordered by the Class 1 giant, and comes paired with additional freight cars so you can operate different types of trains over the pass. The Centerbeam car returns in multiple colors, and accompanying that is the 89ft flat car, carrying the hefty load that is truck trailers. It’s freight on wheels, on wheels! 

For Germany, this time we’re adding splashes of colour to the passenger scene. You can Ride with Pride aboard the Railbow DB BR 403 ICE 3! With the Pride flag running down the whole length of the train, BR 403 no. 402 022, named “München”, had its usual DB stripe replaced with this colourful rendition to celebrate the 10th anniversary of Railbow, DB’s staff-led Pride initiative. We always love seeing your pride designs in Creators Club, and now our 2nd official one comes to Train Sim World 3, following in the footsteps of the Southeastern Trainbow. 

However, we didn’t want to leave the ICE 1 out, and so racing alongside the Railbow is a recreation of the ICE 1 wearing its own kind of the Deutschlands schnellster Klimaschützer Green stripe, as featured previously on the ICE 3. Protecting the climate is an important goal of any industry, and the railway is no exception. Having been in-service for decades, DB’s ICE trains have always been progressive in that regard, transporting hundreds of passengers much more efficiently than other means.

And now the one I’ve been itching to write about! Being local to this, and so operationally unique, there is much to discuss... 

Thrashing its way onto Southeastern Highspeed is the BR Class 37/7, featuring the iconic, modern and well-known Europhoenix livery, as leased by Rail Operations Group! 

Back in 2015, Southeastern began the 3-year refurbishment for their vast fleet of Class 375s. This overhaul, known as the SERefurb Programme, was to be undertaken at the original manufacturing plant of the units, Derby Litchurch Lane. However, to get the Class 375s to Derby, a solution was needed. 

Rail Operations Group is a railway company which specialises in the movement of rolling stock, be that; the delivery of new units, taking old vehicles to scrapyards, or in the case of the Class 375, to and from refurbishment. Traditionally, the dragging of multiple units necessitates the use of translator coaches and brake force wagons, as most locomotives cannot couple to units, nor make any use of their braking equipment. That all changed with Rail Operations Group. 

Using Class 37 locomotives owned by Europhoenix, ROG are able to drag units such as the Class 375 with no additional vehicles, this vastly improves the efficiency of movement operations. The Class 37s can be fitted with a Dellner coupler adapter to attach to Class 375s, and even control their braking, with additional in-cab equipment highlighting to the driver what step of braking the 375 is in. ROG operate a handful of these specially modified Class 37s, and we have built 37800 and 37884, which despite their names, are indeed categorised under the Class 37/7 subclass. 800 and 884 have been around the block, with both celebrating their 60th birthday this year, and have worked throughout Wales, England and Scotland, they were even once sent to work in Spain! 

The unit drag moves powered by these 37s would happen on a weekly basis, 375s would be dragged back from refurbishment of a morning, and the same locomotive would then pick up another 375 to drag to Derby in the late afternoon. They became something of a rail community icon during their 3-year run, local spotters would see them every week, and those of us who saw it remember it well, and driver Lee, who was not afraid to slow down to a crawl, and give it 100% thrash past spotters, and of course lots of tones! 

Running weekly, but not wanting to only provide 2 services, we’ve slotted multiple moves into the Timetable, running them at different months of the year to increase playability, without overloading the AI experience. You’ll be dragging Class 375s in both directions, to and from refurbishment, rekindling the days of the Class 375 SERefurb Programme.  

But what is a refurbishment programme with nothing to be refurbished? Accompanying the Rail Operations Group Class 37/7 is the Class 375/9 in the old Southeastern White livery! Featuring pre-refurb details such as the grey stripe, yellow doors, older decals and subtly different interiors. So in-between all the unit drags, re-live the mixed colour era of blue and white 375s working in tandem. 

The SD70ACe, ICE 3 Railbow and ROG Class 37/7 each come with additional scenarios for their respective routes, making them yet another brilliant way to add more to the experience. Much like Loco Add-On Bundle 1, the 3 packs will be available separately, or all together. 

Train Sim World 3 core improvements

A progress summary on the core improvements the teams are working on. This month, we have (everyone’s favourite) Add-ons Manager, a follow up on pathing/red lights improvements, and a quick note on upcoming patches.

Add-ons Manager

IT’S OUT! Released for PS5 players last week, we’ve seen lots of you able to reaccess your whole collection again, and we’re delighted for you all.

We released a further patch on Friday - click here for details ) - and will be monitoring your initial feedback.

Add-ons Manager will be coming to other platforms – it is a necessity it does so, as we cannot have two separate back-end infrastructures to our game, and we hope that, with the initial reports looking positive, this can happen sooner, rather than later.

We did want to take some time to highlight some key questions we know Xbox and PC players have had for us:

What benefit will I gain from Add-ons Manager if I’m not a PlayStation player?

Players should see a performance benefit (likely to be more noticeable with the more Add-ons you have installed and on 8th-generation consoles) – this is due to the new system ‘mounting’ content where it is needed in the game, rather than having your entire library potentially impacting your in-game driving experience.

Will this impact any mods installed on my game?

We will be working with modders and our beta teams to check that – where known, the release does not negatively impact any mods installed. We have thus far not seen any issues.

Pathing/red lights improvements

We implemented a core game patch (check out the details in the Patches section of the Roadmap) in February, which we believe has solved a lot of Red Light issues players were experiencing. Indeed, we’ve seen a lot of positive feedback from services which have since been completable (1M03 London Commuter service, several on Harlem Line, 1J07 Southeastern High Speed service, as a few examples).

If you are still experiencing any issues with red lights blocking your progress after downloading that update, then please let us know (click here) – our next step is to investigate individual issues which this improvement has not caught.

Spirit of Steam AI SPAD improvements

We had a ‘candidate fix’, which, upon testing, we found caused multiple knock-on issues with other content – so, it is back with our Engineering team to review. Thanks to our QA and beta teams who picked up on the issue.

Patches (review and upcoming)

Here’s a quick summary of the contents of the patches released in the past month you may have missed.

20th February – Headliners

Red light improvements

(core game improvement)

Boston Providence improvements

Including complete resignalling and TSW3 lighting and skies

Sherman Hill improvements

Including TSW3 lighting and skies, plus turntable scenery improvements

Click here for more details.

21st February – Headliners

Day 1 patch for American content

Click here for more details.

28th February – Headliners

PS5 Add-ons Manager release

Click here for more details.

7th March – Headliners

Edinburgh-Glasgow post-release improvements

West Cornwall Local scenery improvements

Click here for more details:

U.S. Content post-release patch

Exact contents of these patches are to be confirmed, but we’ve selected highlights where possible. These are by no means the only patches to be released, but we wanted to provide an update on some of the more pressing upcoming releases.

NEC: New York – Trenton

Sunnyside Yard OHLE improvements

ACSES and ALP-46 introductions are now completable

Improved passenger behaviours in NY Penn

Fixed issue that could cause ACSES to suddenly disable and report odd speeds like 69mph, sometimes causing emergency brakes

Improved collision and door behaviour on bi-levels

Ensure CSS is always set to enabled by default

ACS-64 max speed set to 125mph

Fixed problem where ALP46 couldn't uncouple and recouple due to bounding boxes

Speedometers increased to full range to show > 100mph

Boost brightness of ditch and marker lights

Improve bi-level handling of low platforms

NJT trains changed to not require acknowledgement after speed reductions (Amtrak trains still require this, as per reality)

Added missing ACSES/ATC indicators to HUD of BiLevels

Fixed some ATC cab light indicators to appear in correct colours

Improve speedometer of Amfleet for easier reading

Raildriver on Amfleets - expanded the "0" range to allow the throttle to be rested at 0 more easily

Moved safety system audio source in BiLevels to correct location so they are more clearly audible

Some optimisations of textures to improve memory usage

Amtrak’s Acela®

ACSES ValidDatabase light now shows as green, not red

Union Pacific Heritage Collection

Improved flow of Heritage Helpout

The Gathering scenario - set Banking Comms to on by default

Corrected some scenario durations

Special Projects Team update

The team have been hard at work at on the below, and working closely with our Partners (more in the ‘Partner Programme’ section!) – whilst we don’t have a substantial update for you on the projects, here’s a quick summary:

HST Livery Designer Compatibility

Going through final testing.

TSW2 Preservation Crew updates

These are awaiting a suitable release build.

DB BR 187 audio improvements

The Special Projects team have taken this on, but progress is slower than we’d like it to be at present.

Third-Party developer (Partner Programme) update

We’ve provided some substantial updates from some of our partners in the Upcoming Updates section of the Roadmap, but here are some quick notes on our other partners, whose projects are further out from release. As ever, as they develop and move closer to release, we’ll share more information with you.

Just Trains – – we’re in the process of reviewing scenery, and have linked them into the TSW autotesting framework. The team at Just Trains are well underway with scenario and content development – whilst this is all great news, and positive progress is being made, we’re still a little while off more details being ready for their upcoming content.

Alan Thomson Simulations – the track has been laid for their first route, which is being reviewed now by the Special Projects team – they’re also getting training on creating gameplay for TSW.

UW – in the early stages of developing the track system for their content.

THE TRAIN SIM WORLD ROADMAP

DOVETAIL GAMES RELEASES 

These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to this post [https://forums.dovetailgames.com/threads/cracking-the-code.25968/].  

* [NEW] [TSW3] Loco Add-on Bundle 02

> [3.GCD-L7 01] ROG 37

> [3.NDD-L7 03] SD70

> [3.DBB-L7 04] Railbow * [TSW3] – [3.DBB-R6 04] Linke Rheinstrecke: Mainz-Koblenz * [TSW3] – [3.GAA-R5 02] Peak Forest: Ambergate – Chinley and Buxton

PARTNER PROGRAMME RELEASES 

These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to this post [https://forums.dovetailgames.com/threads/cracking-the-code.25968/]

[TSW3] [3.GAA-E6 01] West Cornwall Local: Steam Railtour (developed by Rivet Games)

[TSW3] [3.DGG-R6 01] Niddertalbahn: Bad Vilbel – Glauburg-Stockheim (developed by TSG)

[TSW3] [3.GDG-R7 02] Midland Main Line: Leicester – Derby and Nottingham – (developed by Skyhook Games)

[TSW3] [3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) - Developed by TSG

CORE FEATURES 

Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others. 

[TSW3] Add-ons Manager (PS4, Xbox, PC)

[TSW3] Derailing improvements (route-by-route)

[TSW3] Save Game improvements (route-by-route)

[TSW3] Performance optimisation

MISCELLANEOUS 

Projects that players will notice but don’t fall into one of the other categories.  

[TSW2/TSW3] Rush Hour passenger system for London Commuter 

[TSW2/TSW3] Spirit of Steam manual fireman functionality

SPECIAL PROJECTS TEAM 

Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion. 

We have included a ‘scale’ of the size of the work/features put into the update.

[TSW2][TSW3] HST Livery Designer functionality

[TSW3][TSW2] DB BR 187 Audio improvements

[TSW2] [Tiny] Scottish Commuter 

[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update

[TSW2] [Medium] Rhein-Ruhr Osten 

[TSW2] [Small] 2022 Bakerloo timetable (600+services) 

[TSW2] [Small] Long Island Rail Road 

[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games

[TSW2] [Huge] Oakville Subdivision 

[TSW2] [Tiny] LGV Mediterrannée  

Note: Preservation Crew updates will continue after the launch of Train Sim World 3

REMOVED FROM ROADMAP 

Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended. 

[TSW3] Add-ons Manager (PS5) - released

[TSW3] – [3.NBB-L7 01] Amtrak’s Acela - released

[TSW3] – [3.NBB-R7 01] Northeast Corridor: New York – Trenton - released

[TSW3] – [3.NDD-E7 01] Union Pacific Heritage Collection – released

[TSW3] Boston Sprinter route upgrade (lighting, skies, signalling) - released

[TSW3] Sherman Hill route upgrade (lighting/skies) - released

[TSW3] Red Light / Dispatcher improvements across multiple routes (starting with Rush Hour routes and Harlem Line)  - released

https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023

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