潛淵症1.0版本更新精翻(4)

1024精翻:

潛淵症1.0將於下週推出

各位魚食們好!

1.0版本即將到來前,是時候推出最後的前瞻文章了。從今年初開始,我們就忙於進行發行準備,儘管道阻且長,但我仍一路做到現在的成果,令人振奮。我們無比希望你會喜歡週一的更新——最後讓我們看看,你能在更新中體驗到什麼?

派系大修

一直關注著我們推文的朋友們肯定已經比較瞭解派系大修的內容了。不過假如你錯過了,請看一眼之前寫聯盟,分離主義者和小丑畫皮派系的文章,這些文章中我們介紹並研討了木衛二上的派系們和派系大修內容的更多細節。

簡而言之,派系大修將你可以加入的互斥的四個派系變得活靈活現,加進了新的故事事件,派系專屬任務和專屬道具、加成、商人還有作為高聲望獎勵的新可僱傭NPC。

猜猜新的派系專屬NPC都有誰?

說到這兒,我們還重置了聲望系統:你的聲望現在以陣營為範圍計算,將對你的旅途產生積極或消極的影響。我們刪除了站點聲望,因為如今所有站點都被聯盟或分離主義分子控制著,而畫皮教派和小丑聖母之子也擁有他們自己的站點區域(1024:原文districts in outposts,指站點中的某些區域,而不是有獨立站點)。因此你和控制該站點或區域派系的關係將決定你在那兒的待遇。

戰役地圖有所改動以展示派系站點的派系歸屬與聲望值

我們也增加了另一條通往下一生態區的路,所以大家現在不需要為了推進遊戲和聯盟搞好關係了;分離主義者控制著另一條路,因此如果你願意,你也可以整場戰役為分離主義者而戰 。

派系大修的另一新內容是船長缺失的第三條天賦樹。這條線上的天賦叫作“政客”,專注於派系相關經驗的獲取,一般是鼓勵你加入某個派系從一而終。這條天賦樹也將給你的船員一些更強力的經驗加成。

新結局

也許大夥兒更加期待的是我們終於做出了戰役真正的結局。以前假如你打通了戰役,你可能會因為戰役結尾基本上沒有什麼內容而失望。週一這一切將會改變,通關戰役之後,一系列合理的結局流程會被解鎖。(有趣的是,它大體改編於我們製作人領隊前幾年發燒時做的一場夢。)

我們無意搞砸你的新鮮感,所以我們只能告訴大家戰役結局將考驗你和你的船員們路途中學到的技能,並將你帶到某個你遊戲中從未去過的地方,假如你加以注意,也許甚至還能解答你流程中的一些疑惑。基於你希望體驗到的詳細程度,終局將給戰役增加2-3小時的遊玩時長。

到現在為止,我們已經做了一整年的結局,我們迫不及待地想聽聽你們對它的評價!我們對自願測試玩家們的BUG報告和反饋致以特別的謝意,感謝你們過去幾個月間的支援。既然幕布已然揭開,我們希望我們的成果讓玩家們等得值得。

其他新內容

週一的1.0更新也將加入許多其他的改進,最受期待的就是房間瀏覽器的語言過濾選項。如今你可以基於語言更加方便地過濾伺服器,找到你想加入的房間。

我們同樣重置了遊戲的日語翻譯,以及其他巨多小改進:多人遊戲中更好的投射物同步,毒理改進,一系列調優和一些自定義名詞物品。最後的三首額外BGM也將隨著週一更新同時加進支持者包原聲帶裡。

還有回答一個大家幾周來一直在問的問題:新的結局,派系大修和更新中的所有內容都與舊存檔相容,意味著你不需要重啟戰役就可以體驗1.0的新內容。大家只需要開到下一個站點就可以讓戰役地區更新。不過某些MOD需要升級(特別是LUA,需要和遊戲的所有更新一道升級。)。

木衛二歡迎你

很少人比我們更加期待週一,但願你也一樣!我們即興奮又緊張,把潛淵症做到現在,我們心懷感激。大家可能不知道我們最初的計劃是在釋出搶先體驗的同年推出1.0(1024:大約是2019年開始的),但馬上就證明我們過於樂觀了,幸運的是,我們成功堅持了這麼久。、

感謝大家這些年的支援和熱情,我們從未想過可以獲此殊榮把潛淵症做成這樣一個更龐大,同時也許更優秀的遊戲。還沒完呢,我們會在正式版釋出後繼續更新,但現在我們是時候說:感謝大家,日後再會!

以下原文:

COMING NEXT WEEK: BAROTRAUMA 1.0

Hello everyone!

It’s time for the final sneak peek post leading up to our 1.0 release, now just around the corner. The road has been long and the beginning of this year very busy with all the launch preparations, but we are excited to have made it this far. We hope more than anything that you will like Monday’s release – let’s take one last look at what you will find in it.

FACTION OVERHAUL

To anyone keeping a close eye on our news, the faction overhaul will already be pretty familiar. If you’ve missed them, however, take a look at these previous posts about the Coalition, the Separatists, and the clown and husk factions, where we’ve introduced all the four Europan factions as well as discussed the faction overhaul features in more detail.

In a nutshell, the faction overhaul fleshes out the four rival groups you can choose to side with, introducing new story events and faction-specific missions, as well as special items, perks, merchants and hireable NPCs you can unlock as rewards for amassing enough faction reputation.

New faction-specific NPCs. Can you guess who’s who?

On that note, we’ve reworked the reputation system: your reputation is now always measured per faction, resulting in fortunate or unfortunate consequences along the way. We’ve done away with outpost reputation, as all outposts are now controlled by either the Europa Coalition or the Jovian Separatists, and the Church of Husk and the Children of the Honkmother have their own districts in outposts. Thus your reputation with the controlling faction of an outpost or district determines what kind of welcome you should expect there.

The campaign map is changing a bit to show the faction ownership and reputation at outposts.

We’ve also added a second path out of any biome and into the next, so now you no longer need to build a reputation with the Coalition to advance in the game; the Separatists control the other passageway, so you can play through an entire campaign under their banner, if you wish to.

Another addition in the faction overhaul is the Captain’s missing third talent tree. The talents in this tree, titled “Politician”, focus on faction-related experience gains and generally encourage you to pick a side and stick with it. The tree also offers some of the more powerful experience boosts to your crew.

NEW ENDGAME

Arguably even more anticipated, we’ve finally implemented the real ending of the campaign. If you’ve finished the campaign anytime in the past, you may have been disappointed to find there is hardly any content at the end. That’s finally changing on Monday, and finishing a campaign after that will unlock the proper endgame sequence. (Fun fact, it’s loosely based on a dream our lead designer had several years ago while having a fever.)

We don’t want to spoil the surprise for you, so let’s just say the campaign ending will test the skills you and your crew have learned along the way, take you somewhere you have never been before in Barotrauma, and hopefully even answer a question or two in the process, if you pay close attention. The new endgame adds about 2–3 hours to the length of the campaign, depending on how thoroughly you want to comb through it.

We’ve been working on the endgame for a full year by now, and we can’t wait to hear what you think about it! Special thanks to our volunteer playtesters for all the bug reports and feedback on the endgame, and all your encouragement over the past months. Now that the veil is being lifted, we hope all of our players will find the conclusion worth the wait.

WHAT ELSE IS NEW

Monday’s 1.0 update also adds many other improvements, chief among them the long-awaited language filter for the server browser. Now you can filter servers based on language to have an easier time finding a lobby you want to join.

We’ve also completely remade the Japanese translation of the game, and there are lots of smaller improvements coming too: improved projectile syncing in multiplayer, poison improvements, and various optimizations, to name a few things. The last three song additions are also making their way to the Supporter Pack soundtrack concurrently with Monday’s release.

And to answer something we’ve seen a lot of you asking over the past weeks: the new endgame and faction overhaul, as well as everything else in the update, are backwards compatible with old saves, meaning you should not need to start a new campaign to access the new content 1.0 brings. To get your campaign map to update properly, you will only need to travel to the next outpost. Some mods may need updating (particularly Lua, which will need to be updated whenever the game updates).

WELCOME TO EUROPA

Rarely does one look forward to a Monday as much as we do today, and hopefully you do too! We are excited and nervous in equal measures, and very grateful to have made it so far with Barotrauma. Did you know that our original plan was to reach 1.0 the same year we entered early access – that soon proved too optimistic a plan, and fortunately, we were able to keep working on the game for a longer time.

Thanks to your incredible support and enthusiasm over the years, we have had the luxury of making Barotrauma into a much bigger, and hopefully better game than we ever imagined. We’re not done with it even now and will continue making updates post-release, but for now it is time to say: Thank you, and see you on the other side.

隨便看看 更多